12 Mobile App Design Terms

In today’s world, mobile apps are a necessity. They allow you to do all sorts of things on the go. You can work out, order food, and even watch TV with your favorite shows! This blog post will cover common terms that you should know if you are just getting started in app design or want to improve your knowledge base. These words will help you better understand how an app is designed and what goes into it.

12 Mobile App Design Terms That You Should Know

  • UX Design: UX Design is the process of ensuring a website or app provides an optimal experience for people and does not have any usability problems. This can be done through user research, A/B testing, prototypes testing etc… UX designers are customer-focused and use creativity to plan experiences that meet users’ needs while also taking into account business goals.
  • UI Design: UI design is all about how software looks on screens. User Interface (UI) designers take what UX designers produce to create graphics, illustrations, icons and other visual elements that make up the look of software applications.
  • Native Design: A Native app is made by the company that owns the platform on which they are being used. These apps can be downloaded from an app store and installed just like any other regular application.
  • Figma: Figma is a web-based interface design tool designed to work with Google Chrome, Firefox or Safari browsers. It makes it easier for designers to collaborate in real time so as to speed up projects.
  • Adobe XD (or Adobe Experience Design): Unlike Figma, Adobe’s product allows you to create both interactive prototypes and full native applications without having to code anything. You can use this software for prototyping today but will have access after purchase for coding your own products into reality later down the line.
  • Personas: Personas are fictional characters created by UX researchers in order to represent specific types of interest groups within their target audience so as to understand these different person’s perspectives during the design process.
  • User Flows: User flows are the navigation paths and steps a user take in order to complete their task. It is important that these focuses are simple and easy for your customer because it will help them get things done faster.
  • UI Kit: A UI kit is an assortment of basic design elements or templates used by designers, developers, marketers etc. when developing a website or app so as to create consistency across multiple pages.
  • Clickable Prototype (or interactive prototype): Clickable Prototypes allow you to test out how an interface would work on screen before going into production which can save time and money if there’s anything wrong with it once you’ve gone through all the coding required. An interactive prototype allows users to click around and fill out all the information.
  • Edge Cases: Edge cases are scenarios that may not be central to your app but can still happen. They should also be taken into account during development because they might have a big impact on how people use an app and is important to know what happens when you don’t follow these best practices.
  • Brand Style Guide (or visual identity guidelines): Brand style guides help designers create applications with branding so as to maintain consistency across products or platforms, in order for the design remain easily recognizable by it’s users.
  • Visual Hierarchy: Visual hierarchy is used to determine which things need more attention from your user and helps make navigating through screens easier while informing them of their current location in relation to other pages within the application.

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