15 MOBA Game Terms and Slang

MOBAs, or Multiplayer Online Battle Arenas, are a type of game that is gaining popularity. The games have been around for years now, but they are starting to take off in recent years because of new developers and the accessibility on different platforms. If you’re interested in learning more about MOBA games, here’s a list of common terms used by players:

  • Carry: a player that has the job of obtaining gold and other resources from minions or buildings on the map in order to become stronger. A carry is often extremely dependent upon their teammates for protection due to their lack of defense mechanisms (examples include Vayne, Ezreal).
  • “Carry” Strategy: when teams have one or more carries on their team and the strategy revolves around them.
  • Creep: a neutral unit (NPC) that can be killed to gain gold, experience points, and occasionally items for the champion who makes the last hit. These units spawn at regular intervals in waves up until an allotted maximum number is reached before no new creeps will spawn from either side; this process may vary depending upon game mode played. Creeps also provide vision of sections of the map where they are standing, which includes brush terrain features such as trees and walls. In some games creep camps consist of larger groups of weaker minions or single powerful ‘boss’ type monsters with increased rewards when killed but usually requiring higher level skills to defeat than other types of minion enemies.
  • Lane: the path running from one base to the other, usually with three lanes and two jungles.
  • Creep Score: a numeric value that indicates how many creeps an individual champion has killed throughout the game (measured in units of 20). The number increases as more minions are slain. Jungler: a player who roams about between lanes instead of staying close to their team’s lane for most or all of the match duration; they focus on killing neutral mobs so that their teammates will benefit from receiving gold and experience points without having to leave lane.
  • ADC (Attack Damage Carry): is used interchangeably with “carry” but can also refer to any ranged-based damage dealer if those players have taken up farming duties while still producing significant amounts of damage to enemy champions.
  • Tanky: a champion that has high health and defenses with reduced effectiveness in dealing pure damage, usually tanks excel at initiating fights either by pulling enemies or blocking them from their allies while being able to take significant amounts of punishment themselves (examples include Cho’Gath).
  • Gank: when two or more players come together to kill an unsuspecting victim; most often associated with junglers who jump out on the other side of bushes, but it can also be done through coordinated attacks by laners if one team is pushing into another’s base.
  • Farming: acquiring gold and experience points for oneself without risking direct confrontation with opponents; any time spent away from lane may involve farming creeps as well as participating in non-combat activities such as warding or killing neutral monsters.
  • Minion: a non-player character in MOBA games that are deployed by the player’s team and controlled by computer AI to attack enemy champions, structures, and/or creep waves; they may be either melee fighters, ranged attackers, or both.
  • Jungler: a player who roams about between lanes instead of staying close to their team’s lane for most or all of the match duration; they focus on killing neutral mobs in the jungle so that their teammates will benefit from receiving gold and experience points without having to leave lane.
  • Feeding: when one player on a team is providing more gold for their opponents than any other individual member of the same team because they have died so many times during play. When this occurs it can often lead to an ‘econ’ effect where teammates begin losing interest in playing further due to being unable to keep up with their opponent’s level of power relative to themself; players who feed usually do so because they are more likely to engage in risky behavior than others.
  • GG: short for “good game” and often said by players at the end of a match as an acknowledgement of defeat or victory depending on their team’s performance; it is also seen as poor sportsmanship if done prematurely when someone has lost only one life but nonetheless opposing players still consider GG to be graceless, particularly since there may not yet have been any actual good games played.
  • Top Lane: the lane on the map furthest away from a player’s base. Often, in competitive games played by professionals, this will be the lane assigned to carry players because they are at least somewhat safe from ganks and have more space for farming.
  • “Tower Push” Strategy: when teams focus their resources on taking down towers so that opponents can’t farm creeps anymore. The game then becomes about who has better heroes overall instead of just whose team destroys towers faster .

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